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Spaceplan upgrades
Spaceplan upgrades







Rate at which probes spawn Wire Drones (each new drone costs 2 million clips)Ībility for combat, unlocked through the self-named project Rate at which probes spawn Harvester Drones (each new drone costs 2 million clips) Rate at which probes build factories (each new factory costs 100 million clips) Reduces damage from dust, junk, radiation, and general entropic decay Rate at which probes generate more probes (each new probe costs 100 quadrillion clips) Rate at which probes gain access to new matter These probes can be configured for a variety of variables, including: During this stage, you are primarily creating autonomous probes. Stage 3 marks the first time you leave Earth. The second stage finishes with the beginning of Space Exploration. Once you reach that, recycle all but 100 of your Solar Panels (Solar Farms?), which should give you most of your clips, allowing you to move to Stage 3. You should invest your money into 10,000,000 MWs of batteries, as this counts towards the end value. While the clips will pretty much automatically generate themselves to a point, eventually, you will run out of wire. In order to get past this stage, you need to be able to research the Space Exploration project, which costs 120,000 operations, 10,000,000 MWs of power (or MW-seconds), and 5 octillion clips. During this stage, you're going to be managing your power output. In this stage, you will notice a lack of numerical value, and many things from Stage 1 will now be useless, such as Trust. The second stage, despite the relative lack of new projects, is perhaps the easiest to mess up, and one of the more important stages in the entire game. The first stage finishes when you Release the HypnoDrones Stage 2 The only time you can't have them is when your Trust becomes 100 or more, in which case you're ready to proceed to Stage 2 anyway. However, you can't run out of Trust, as there's nothing preventing you having negative Trust! You need to have run out of wire with no other means of obtaining more, before a BfMW project will appear. This gives you a double safeguard, as either plenty of funds or plenty of wire (or plenty of unsold clips) will preserve your ability to keep operating.Ĭorrection: You can Beg for More Wire more than once, and each time costs one Trust point. You can also "insure" yourself by buying lots of excess wire, preferably when the price is low.

#Spaceplan upgrades free

This is because it is quite easy to run out of wire, and if you run out of wire without any funds, and you've already taken the "get out of jail free card" Beg for More Wire, you've lost the game. It's important to remember during this time that you should keep an excess of funds available, at least a few thousand at any given time. Late into the first stage, you're going to develop technologies for drone swarms that will lay the technological backbone of the future stages. This can be managed using Marketing, as well as several projects that modify paperclip production cost, rate, and appeal. In this stage, you need to manage your available funds with the demand of the consumer market. This first stage of production is by far the simplest. The final stage is space exploration, where you'll need to manage your drone fleet and their production lifecycle and limitations. The second stage is more akin to a power management simulator, in which your job is to balance power production with the consumption needs of your drones. The first stage is roughly analogous to a paperclip manufacturer. These stages limit the Projects that can be launched, but also have very distinct play styles. The gameplay of Universal Paperclips takes place over roughly three separate stages.







Spaceplan upgrades